Event.TEMPORARY.Experience (deprecated)

Signals a change in the player's experience.

Usage:

Event.TEMPORARY.Experience(accumulated, rested, needed)
ParameterTypeDatatypeDescription
accumulatedparametervariantThe amount of experience that has accumulated towards the next level.
neededparameter<nope>The amount of experience required to reach the next level.
restedparameter<nope>The amount of rested experience that has accumulated.
deprecated
standard