Signals a change in the player's experience.
Usage:
| Event.TEMPORARY.Experience(accumulated, rested, needed) |
| Parameter | Type | Datatype | Description |
| accumulated | parameter | variant | The amount of experience that has accumulated towards the next level. |
| needed | parameter | <nope> | The amount of experience required to reach the next level. |
| rested | parameter | <nope> | The amount of rested experience that has accumulated. |
- deprecated
- standard
Signals a change in the player's current role.
Usage:
| Event.TEMPORARY.Role(role) |
| Parameter | Type | Datatype | Description |
| role | parameter | variant | The ID of the new role. |
- deprecated
- soft
Returns information about the player's experience.
Usage:
| accumulated, rested, needed = Inspect.TEMPORARY.Experience() |
| Parameter | Type | Datatype | Description |
| accumulated | result | number | The amount of experience that has accumulated towards the next level. |
| needed | result | number | The amonut of experience required to reach the next level. |
| rested | result | number | The amount of rested experience that has accumulated. |
- deprecated
- standard
Returns the ID of the player's current role.
Usage:
| role = Inspect.TEMPORARY.Role() |
| Parameter | Type | Datatype | Description |
| role | result | number | The ID of the player's current role. |
- deprecated
- soft