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NameTypeDeprecatedSecureDescription
NativeA UI element of type Native or derived from Native.
Native.Event:LayerSignals a change in the item's layer.
Native.Event:LoadedSignals a change in the item's loaded status.
Native.Event:MoveSignals that the frame's vertices have moved.
Native.Event:SizeSignals that the frame's size has changed.
Native.Event:StrataSignals a change in the item's strata.
Native:EventAttachfunctionAttaches an event handler to an event.
Native:EventDetachfunctionDetaches an event handler from an event. Any parameter can be 'nil', and this is interpreted as a...
Native:EventListfunctionLists the current event handlers for an event.
Native:EventMacroGetfunctionGets the macro that will be triggered when this event occurs.
Native:EventMacroSetfunctionSets the macro that will be triggered when this event occurs.
Native:GetBottomfunctionRetrieves the Y position of the bottom edge of this element.
Native:GetBoundsfunctionRetrieves the complete bounds of this element.
Native:GetEventTablefunctionRetrieves the event table of this element. By default, this value is also stored in "this.Event".
Native:GetHeightfunctionRetrieves the height of this element.
Native:GetLayerfunctionGets the native item's layer order.
Native:GetLeftfunctionRetrieves the X position of the left edge of this element.
Native:GetLoadedfunctionGets whether or not this native element is loaded and rendering.
Native:GetNamefunctionRetrieves the name of this element.
Native:GetOwnerfunctionRetrieves the owner of this element.
Native:GetRightfunctionRetrieves the X position of the right edge of this element.
Native:GetSecureModefunctionGet the native element's secure mode. See Frame:SetSecureMode() for details.
Native:GetStratafunctionGets the native item's strata. The strata determines render order on a coarser level than Layer d...
Native:GetStrataListfunctionGets a list of valid stratas for this native element.
Native:GetTopfunctionRetrieves the Y position of the top edge of this element.
Native:GetTypefunctionRetrieves the type of this element.
Native:GetWidthfunctionRetrieves the width of this element.
Native:ReadAllfunctionRead all set points and sizes from this frame.
Native:ReadHeightfunctionRead a set height from this frame.
Native:ReadPointfunctionRead a set point from this frame. Must be given a single-axis coordinate.
Native:ReadWidthfunctionRead a set width from this frame.
Native:SetLayerfunctionSets the frame layer for this native element. This can be any number. Frames are drawn in ascendi...
Native:SetStratafunctionSets the strata for this native element.
UI.Native.AbilityThe Ability dialog.
UI.Native.AccoladeThe Warfront accolade HUD.
UI.Native.AchievementThe Achievement dialog.
UI.Native.AchievementPopupThe "Achievement Complete" popup.
UI.Native.AdventureThe Instant Adventure dialog.
UI.Native.AscendThe Ascend-a-Friend dialog.
UI.Native.AttunementThe Planar Attunement dialog.
UI.Native.AuctionThe Auction dialog.
UI.Native.BagThe bag and currency HUD.
UI.Native.BagBank1The first bank inventory bag.
UI.Native.BagBank2The second bank inventory bag.
UI.Native.BagBank3The third bank inventory bag.
UI.Native.BagBank4The fourth bank inventory bag.
UI.Native.BagBank5The fifth bank inventory bag.
UI.Native.BagBank6The sixth bank inventory bag.
UI.Native.BagBank7The seventh bank inventory bag.
UI.Native.BagBank8The eighth bank inventory bag.
UI.Native.BagInventory1The first main inventory bag.
UI.Native.BagInventory2The second main inventory bag.
UI.Native.BagInventory3The third main inventory bag.
UI.Native.BagInventory4The fourth main inventory bag.
UI.Native.BagInventory5The fifth main inventory bag.
UI.Native.BagInventory6The sixth main inventory bag.
UI.Native.BagInventory7The seventh main inventory bag.
UI.Native.BagInventory8The eighth main inventory bag.
UI.Native.BankThe Bank dialog.
UI.Native.BankGuildThe Guild Bank dialog.
UI.Native.BarBottom1The first extra bottom action bar.
UI.Native.BarBottom2The second extra bottom action bar.
UI.Native.BarBottom3The third extra bottom action bar.
UI.Native.BarBottom4The fourth extra bottom action bar.
UI.Native.BarBottom5The fifth extra bottom action bar.
UI.Native.BarBottom6The sixth extra bottom action bar.
UI.Native.BarMainThe main action bar.
UI.Native.BarPetThe pet action bar.
UI.Native.BarSide1The first extra side action bar.
UI.Native.BarSide2The second extra side action bar.
UI.Native.BarSide3The third extra side action bar.
UI.Native.BarSide4The fourth extra side action bar.
UI.Native.BarTemporaryThe action bar used for temporary abilities.
UI.Native.BreathThe breath/fatigue bar.
UI.Native.BuffbarThe player's buff bar.
UI.Native.CastbarThe player's cast bar.
UI.Native.CharacterThe Character dialog.
UI.Native.ChronicleThe Chronicles dialog.
UI.Native.CoinlockThe Coin Lock button.
UI.Native.Console1The first console window.
UI.Native.Console2The second console window.
UI.Native.Console3The third console window.
UI.Native.Console4The fourth console window.
UI.Native.Console5The fifth console window.
UI.Native.Console6The sixth console window.
UI.Native.Console7The seventh console window.
UI.Native.ConsoleSettingThe console settings dialog.
UI.Native.CraftingThe Crafting dialog.
UI.Native.CtfThe Capture-the-Flag status indicator.
UI.Native.GuestThe guest invite dialog for weddings.
UI.Native.GuildThe Guild dialog.
UI.Native.GuildCharterThe Guild Charter dialog.
UI.Native.GuildFinderThe Guild Finder dialog.
UI.Native.ImportThe Import dialog, as reached from the escape menu.
UI.Native.KeybindThe Keybind dialog.
UI.Native.LayoutThe UI Layout dialog.
UI.Native.LeaderboardThe Leaderboard dialog.
UI.Native.LfgThe Looking-for-Group dialog.
UI.Native.LootThe Loot dialog.
UI.Native.MacroThe Macro dialog.
UI.Native.MacroIconThe Macro icons list.
UI.Native.MacroSlashThe Macro slash commands list.
UI.Native.MailThe Mail dialog.
UI.Native.MailReadThe currently-being-read Mail dialog.
UI.Native.MapMainThe main map.
UI.Native.MapMiniThe minimap.
UI.Native.MechanicPlayerThe player-focused class-specific-mechanic HUD element.
UI.Native.MechanicTargetThe target-focused class-specific-mechanic HUD element.
UI.Native.MentorThe Mentoring popup.
UI.Native.MenuThe main menu HUD element.
UI.Native.MessageEventThe event-related message popup.
UI.Native.MessageStandardThe generic message popup.
UI.Native.MessageTextThe generic text popup.
UI.Native.MessageWarfrontThe warfront-related message popup.
UI.Native.MessageZoneThe zone-related message popup.
UI.Native.NotificationThe notification message popup.
UI.Native.NotifyThe public-group/return-to-graveyard popup button.
UI.Native.PortraitFocusThe portrait of your focus target.
UI.Native.PortraitParty1The portrait of your first partymember.
UI.Native.PortraitParty1PetThe portrait of your first partymember's pet.
UI.Native.PortraitParty2The portrait of your second partymember.
UI.Native.PortraitParty2PetThe portrait of your second partymember's pet.
UI.Native.PortraitParty3The portrait of your third partymember.
UI.Native.PortraitParty3PetThe portrait of your third partymember's pet.
UI.Native.PortraitParty4The portrait of your fourth partymember.
UI.Native.PortraitParty4PetThe portrait of your fourth partymember's pet.
UI.Native.PortraitPetThe portrait of your pet.
UI.Native.PortraitPlayerYour portrait.
UI.Native.PortraitTargetThe portrait of your target.
UI.Native.PortraitTargetTargetThe portrait of your target's target.
UI.Native.QuestThe Quest dialog.
UI.Native.QuestStickiesThe Quest sticky HUD.
UI.Native.QuestionThe general-purpose question popup.
UI.Native.RaidThe Raid dialog.
UI.Native.RaidGroup1The raid frame for your raid's first group.
UI.Native.RaidGroup1PetThe raid frame for your raid's first group's pets.
UI.Native.RaidGroup2The raid frame for your raid's second group.
UI.Native.RaidGroup2PetThe raid frame for your raid's second group's pets.
UI.Native.RaidGroup3The raid frame for your raid's third group.
UI.Native.RaidGroup3PetThe raid frame for your raid's third group's pets.
UI.Native.RaidGroup4The raid frame for your raid's fourth group.
UI.Native.RaidGroup4PetThe raid frame for your raid's fourth group's pets.
UI.Native.RaidPartyThe raid frame used for displaying your party as a raid.
UI.Native.RaidPartyPetThe raid frame used for displaying your party's pets as a raid.
UI.Native.ReactiveThe reactive-ability popup.
UI.Native.RecallThe set-recall-point dialog.
UI.Native.RespecThe respec dialog.
UI.Native.RiftThe Rift meter HUD.
UI.Native.Roll1The first loot-roll popup.
UI.Native.Roll2The second loot-roll popup.
UI.Native.Roll3The third loot-roll popup.
UI.Native.Roll4The fourth loot-roll popup.
UI.Native.SettingThe Settings dialog.
UI.Native.SocialThe Social dialog.
UI.Native.SoulThe Soul Tree dialog.
UI.Native.SplitThe stack split popup.
UI.Native.StreamingThe icon that indicates your current streaming download status.
UI.Native.TicketThe Customer Service Ticket dialog.
UI.Native.TipThe Game Tip dialog.
UI.Native.TipAlertThe Game Tip notification popup.
UI.Native.TooltipThe tooltip.
UI.Native.TooltipAnchorThe location that tooltips are anchored to by default.
UI.Native.TradeThe Trade dialog.
UI.Native.TrayThe icon tray used for the clock, mail notification, and similar elements.
UI.Native.TraySocialThe icon tray used for social notifications.
UI.Native.TreasureThe Treasure popup used to claim dungeon loot.
UI.Native.TrialThe Trial dialog.
UI.Native.UpgradeThe Upgrade portrait, used for targets that are upgradeable.
UI.Native.WarfrontThe Warfront dialog.
UI.Native.WarfrontLeaderboardThe Warfront Leaderboard dialog.
UI.Native.WorldThe World Event dialog.

Native

A UI element of type Native or derived from Native.

Native.Event:Layer

Signals a change in the item's layer.

Usage:

Native.Event:Layer()

Native.Event:Loaded

Signals a change in the item's loaded status.

Usage:

Native.Event:Loaded()

Native.Event:Move

Signals that the frame's vertices have moved.

Usage:

Layout.Event:Move()

Native.Event:Size

Signals that the frame's size has changed.

Usage:

Layout.Event:Size()

Native.Event:Strata

Signals a change in the item's strata.

Usage:

Native.Event:Strata()

Native:EventAttach

Attaches an event handler to an event.

Usage:

Layout:EventAttach(handle, callback, label)
Layout:EventAttach(handle, callback, label, priority)
ParameterTypeDatatypeDescription
callbackparameterfunctionA global event handler function. This will be called when the event fires. The first parameter will be the frame that the event is called on, the second parameter will be the standard frame event handle, any other parameters will follow that.
handleparametereventFrameA handle to a frame event, usually pulled out of the "Event.UI." hierarchy.
labelparameterstringHuman-readable label used to identify the handler in error reports, performance reports, and for later detaching.
priorityparameternumberPriority of the event handler. Higher numbers trigger first.
noSecureFrameAndEnvironment
true

Native:EventDetach

Detaches an event handler from an event. Any parameter can be 'nil', and this is interpreted as a wildcard. If multiple events match the constraints, only one will be detached.

Usage:

Layout:EventDetach(handle, callback)
Layout:EventDetach(handle, callback, label)
Layout:EventDetach(handle, callback, label, priority)
Layout:EventDetach(handle, callback, label, priority, owner)
ParameterTypeDatatypeDescription
callbackparameterfunction/nilA callback function to search for.
handleparametereventFrameA handle to a frame event, usually pulled out of the "Event.UI." hierarchy.
labelparameterstring/nilHuman-readable label used to identify the handler in error reports, performance reports, and for later detaching.
ownerparameterstring/nilOwner to search for.
priorityparameternumber/nilPriority of the event handler. Higher numbers trigger first.

Native:EventList

Lists the current event handlers for an event.

Usage:

result = Layout:EventList(handle)
ParameterTypeDatatypeDescription
handleparametereventFrameA handle to a frame event, usually pulled out of the "Event.UI." hierarchy.
resultresulttableA table of event handlers for this event.
members
handler The handler that will be called when the event fires.
label Human-readable label used to identify the handler in error reports, performance reports, and for later detaching.
macro The macro that will run when the event fires.
owner Owner to search for.
priority Priority of the event handler. Higher numbers trigger first.

Native:EventMacroGet

Gets the macro that will be triggered when this event occurs.

Usage:

macro = Layout:EventMacroGet(handle)
ParameterTypeDatatypeDescription
handleparametereventFrameA handle to a frame event, usually pulled out of the "Event.UI." hierarchy.
macroresultstring/nilThe macro that will be triggered.

Native:EventMacroSet

Sets the macro that will be triggered when this event occurs.

Usage:

Layout:EventMacroSet(handle, macro)
ParameterTypeDatatypeDescription
handleparametereventFrameA handle to a frame event, usually pulled out of the "Event.UI." hierarchy.
macroparameterstring/nilThe macro to trigger. nil to clear the macro.
requireSecureFrameAndInsecureEnvironment
true

Native:GetBottom

Retrieves the Y position of the bottom edge of this element.

Usage:

bottom = Layout:GetBottom()
ParameterTypeDatatypeDescription
bottomresultnumberThe Y position of the bottom edge of this element.

Native:GetBounds

Retrieves the complete bounds of this element.

Usage:

left, top, right, bottom = Layout:GetBounds()
ParameterTypeDatatypeDescription
bottomresultnumberThe Y position of the bottom edge of this element.
leftresultnumberThe X position of the left edge of this element.
rightresultnumberThe X position of the right edge of this element.
topresultnumberThe Y position of the top edge of this element.

Native:GetEventTable

Retrieves the event table of this element. By default, this value is also stored in "this.Event".

Usage:

eventTable = Layout:GetEventTable()
ParameterTypeDatatypeDescription
eventTableresulttableThe event table of this element.

Native:GetHeight

Retrieves the height of this element.

Usage:

height = Layout:GetHeight()
ParameterTypeDatatypeDescription
heightresultnumberThe height of this element.

Native:GetLayer

Gets the native item's layer order.

Usage:

layer = Native:GetLayer()
ParameterTypeDatatypeDescription
layerresultnumberThe render layer of this frame. See Frame:SetLayer for details.

Native:GetLeft

Retrieves the X position of the left edge of this element.

Usage:

left = Layout:GetLeft()
ParameterTypeDatatypeDescription
leftresultnumberThe X position of the left edge of this element.

Native:GetLoaded

Gets whether or not this native element is loaded and rendering.

Usage:

loaded = Native:GetLoaded()
ParameterTypeDatatypeDescription
loadedresultbooleantrue if it is loaded.

Native:GetName

Retrieves the name of this element.

Usage:

name = Layout:GetName()
ParameterTypeDatatypeDescription
nameresultstringThe name of this element, as provided by the addon that created it.

Native:GetOwner

Retrieves the owner of this element.

Usage:

owner = Layout:GetOwner()
ParameterTypeDatatypeDescription
ownerresultstringThe owner of this element. Given as an addon identifier.

Native:GetRight

Retrieves the X position of the right edge of this element.

Usage:

right = Layout:GetRight()
ParameterTypeDatatypeDescription
rightresultnumberThe X position of the right edge of this element.

Native:GetSecureMode

Get the native element's secure mode. See Frame:SetSecureMode() for details.

Usage:

secure = Native:GetSecureMode()
ParameterTypeDatatypeDescription
secureresultstringThe current secure mode.

Native:GetStrata

Gets the native item's strata. The strata determines render order on a coarser level than Layer does, as well as determining how far an element is brought to the front when clicked on.

Usage:

strata = Native:GetStrata()
ParameterTypeDatatypeDescription
strataresultstringThe item's current strata.

Native:GetStrataList

Gets a list of valid stratas for this native element.

Usage:

stratas = Native:GetStrataList()
ParameterTypeDatatypeDescription
stratasresulttableAn array of valid stratas, in order.

Native:GetTop

Retrieves the Y position of the top edge of this element.

Usage:

top = Layout:GetTop()
ParameterTypeDatatypeDescription
topresultnumberThe Y position of the top edge of this element.

Native:GetType

Retrieves the type of this element.

Usage:

type = Layout:GetType()
ParameterTypeDatatypeDescription
typeresultstringThe type of this element.

Native:GetWidth

Retrieves the width of this element.

Usage:

width = Layout:GetWidth()
ParameterTypeDatatypeDescription
widthresultnumberThe width of this element.

Native:ReadAll

Read all set points and sizes from this frame.

Usage:

results = Layout:ReadAll()
ParameterTypeDatatypeDescription
resultsresulttableResult table. Contains data in the following format: {x = {size = (size), [(position)] = {layout = (layout), position = (position), offset = (offset)}}, y = (the same thing)}.

Native:ReadHeight

Read a set height from this frame.

Usage:

height = Layout:ReadHeight()
ParameterTypeDatatypeDescription
heightresultnumberThe parameter passed to SetHeight(), or nil if no such parameter has been passed.

Native:ReadPoint

Read a set point from this frame. Must be given a single-axis coordinate.

Usage:

layout, position, offset = Layout:ReadPoint(coordinate)
layout, position, offset = Layout:ReadPoint(x, y)
origin, offset = Layout:ReadPoint(coordinate)
origin, offset = Layout:ReadPoint(x, y)
ParameterTypeDatatypeDescription
coordinateparameterstringNamed coordinate. Must be a one-axis coordinate.
xparameternumber/nilX coordinate of the point. Either this or Y must be nil.
yparameternumber/nilY coordinate of the point. Either this or X must be nil.
layoutresultLayoutThe table that this point is pinned to.
offsetresultnumberThe offset in pixels from the source location to the actual location.
originresultstringThe string "origin".
positionresultnumberThe position on "layout" that this point is pinned. 0 refers to the top or left edge, 1 refers to the bottom or right edge.

Native:ReadWidth

Read a set width from this frame.

Usage:

width = Layout:ReadWidth()
ParameterTypeDatatypeDescription
widthresultnumberThe parameter passed to SetWidth(), or nil if no such parameter has been passed.

Native:SetLayer

Sets the frame layer for this native element. This can be any number. Frames are drawn in ascending order. If two frames have the same layer number, then the order of those frames is undefined, but guarantees no Z-fighting. Frames are always drawn after their parents.

Usage:

Native:SetLayer(layer)
ParameterTypeDatatypeDescription
layerparameternumberThe new layer for this frame.
noSecureFrameAndEnvironment
true

Native:SetStrata

Sets the strata for this native element.

Usage:

Native:SetStrata(layer)
ParameterTypeDatatypeDescription
layerparameterstringThe new layer for this frame.
noSecureFrameAndEnvironment
true

UI.Native.Ability

The Ability dialog.

UI.Native.Accolade

The Warfront accolade HUD.

UI.Native.Achievement

The Achievement dialog.

UI.Native.AchievementPopup

The "Achievement Complete" popup.

UI.Native.Adventure

The Instant Adventure dialog.

UI.Native.Ascend

The Ascend-a-Friend dialog.

UI.Native.Attunement

The Planar Attunement dialog.

UI.Native.Auction

The Auction dialog.

UI.Native.Bag

The bag and currency HUD.

UI.Native.BagBank1

The first bank inventory bag.

UI.Native.BagBank2

The second bank inventory bag.

UI.Native.BagBank3

The third bank inventory bag.

UI.Native.BagBank4

The fourth bank inventory bag.

UI.Native.BagBank5

The fifth bank inventory bag.

UI.Native.BagBank6

The sixth bank inventory bag.

UI.Native.BagBank7

The seventh bank inventory bag.

UI.Native.BagBank8

The eighth bank inventory bag.

UI.Native.BagInventory1

The first main inventory bag.

UI.Native.BagInventory2

The second main inventory bag.

UI.Native.BagInventory3

The third main inventory bag.

UI.Native.BagInventory4

The fourth main inventory bag.

UI.Native.BagInventory5

The fifth main inventory bag.

UI.Native.BagInventory6

The sixth main inventory bag.

UI.Native.BagInventory7

The seventh main inventory bag.

UI.Native.BagInventory8

The eighth main inventory bag.

UI.Native.Bank

The Bank dialog.

UI.Native.BankGuild

The Guild Bank dialog.

UI.Native.BarBottom1

The first extra bottom action bar.

UI.Native.BarBottom2

The second extra bottom action bar.

UI.Native.BarBottom3

The third extra bottom action bar.

UI.Native.BarBottom4

The fourth extra bottom action bar.

UI.Native.BarBottom5

The fifth extra bottom action bar.

UI.Native.BarBottom6

The sixth extra bottom action bar.

UI.Native.BarMain

The main action bar.

UI.Native.BarPet

The pet action bar.

UI.Native.BarSide1

The first extra side action bar.

UI.Native.BarSide2

The second extra side action bar.

UI.Native.BarSide3

The third extra side action bar.

UI.Native.BarSide4

The fourth extra side action bar.

UI.Native.BarTemporary

The action bar used for temporary abilities.

UI.Native.Breath

The breath/fatigue bar.

UI.Native.Buffbar

The player's buff bar.

UI.Native.Castbar

The player's cast bar.

UI.Native.Character

The Character dialog.

UI.Native.Chronicle

The Chronicles dialog.

UI.Native.Coinlock

The Coin Lock button.

UI.Native.Console1

The first console window.

UI.Native.Console2

The second console window.

UI.Native.Console3

The third console window.

UI.Native.Console4

The fourth console window.

UI.Native.Console5

The fifth console window.

UI.Native.Console6

The sixth console window.

UI.Native.Console7

The seventh console window.

UI.Native.ConsoleSetting

The console settings dialog.

UI.Native.Crafting

The Crafting dialog.

UI.Native.Ctf

The Capture-the-Flag status indicator.

UI.Native.Guest

The guest invite dialog for weddings.

UI.Native.Guild

The Guild dialog.

UI.Native.GuildCharter

The Guild Charter dialog.

UI.Native.GuildFinder

The Guild Finder dialog.

UI.Native.Import

The Import dialog, as reached from the escape menu.

UI.Native.Keybind

The Keybind dialog.

UI.Native.Layout

The UI Layout dialog.

UI.Native.Leaderboard

The Leaderboard dialog.

UI.Native.Lfg

The Looking-for-Group dialog.

UI.Native.Loot

The Loot dialog.

UI.Native.Macro

The Macro dialog.

UI.Native.MacroIcon

The Macro icons list.

UI.Native.MacroSlash

The Macro slash commands list.

UI.Native.Mail

The Mail dialog.

UI.Native.MailRead

The currently-being-read Mail dialog.

UI.Native.MapMain

The main map.

UI.Native.MapMini

The minimap.

UI.Native.MechanicPlayer

The player-focused class-specific-mechanic HUD element.

UI.Native.MechanicTarget

The target-focused class-specific-mechanic HUD element.

UI.Native.Mentor

The Mentoring popup.

UI.Native.Menu

The main menu HUD element.

UI.Native.MessageEvent

The event-related message popup.

UI.Native.MessageStandard

The generic message popup.

UI.Native.MessageText

The generic text popup.

UI.Native.MessageWarfront

The warfront-related message popup.

UI.Native.MessageZone

The zone-related message popup.

UI.Native.Notification

The notification message popup.

UI.Native.Notify

The public-group/return-to-graveyard popup button.

UI.Native.PortraitFocus

The portrait of your focus target.

UI.Native.PortraitParty1

The portrait of your first partymember.

UI.Native.PortraitParty1Pet

The portrait of your first partymember's pet.

UI.Native.PortraitParty2

The portrait of your second partymember.

UI.Native.PortraitParty2Pet

The portrait of your second partymember's pet.

UI.Native.PortraitParty3

The portrait of your third partymember.

UI.Native.PortraitParty3Pet

The portrait of your third partymember's pet.

UI.Native.PortraitParty4

The portrait of your fourth partymember.

UI.Native.PortraitParty4Pet

The portrait of your fourth partymember's pet.

UI.Native.PortraitPet

The portrait of your pet.

UI.Native.PortraitPlayer

Your portrait.

UI.Native.PortraitTarget

The portrait of your target.

UI.Native.PortraitTargetTarget

The portrait of your target's target.

UI.Native.Quest

The Quest dialog.

UI.Native.QuestStickies

The Quest sticky HUD.

UI.Native.Question

The general-purpose question popup.

UI.Native.Raid

The Raid dialog.

UI.Native.RaidGroup1

The raid frame for your raid's first group.

UI.Native.RaidGroup1Pet

The raid frame for your raid's first group's pets.

UI.Native.RaidGroup2

The raid frame for your raid's second group.

UI.Native.RaidGroup2Pet

The raid frame for your raid's second group's pets.

UI.Native.RaidGroup3

The raid frame for your raid's third group.

UI.Native.RaidGroup3Pet

The raid frame for your raid's third group's pets.

UI.Native.RaidGroup4

The raid frame for your raid's fourth group.

UI.Native.RaidGroup4Pet

The raid frame for your raid's fourth group's pets.

UI.Native.RaidParty

The raid frame used for displaying your party as a raid.

UI.Native.RaidPartyPet

The raid frame used for displaying your party's pets as a raid.

UI.Native.Reactive

The reactive-ability popup.

UI.Native.Recall

The set-recall-point dialog.

UI.Native.Respec

The respec dialog.

UI.Native.Rift

The Rift meter HUD.

UI.Native.Roll1

The first loot-roll popup.

UI.Native.Roll2

The second loot-roll popup.

UI.Native.Roll3

The third loot-roll popup.

UI.Native.Roll4

The fourth loot-roll popup.

UI.Native.Setting

The Settings dialog.

UI.Native.Social

The Social dialog.

UI.Native.Soul

The Soul Tree dialog.

UI.Native.Split

The stack split popup.

UI.Native.Streaming

The icon that indicates your current streaming download status.

UI.Native.Ticket

The Customer Service Ticket dialog.

UI.Native.Tip

The Game Tip dialog.

UI.Native.TipAlert

The Game Tip notification popup.

UI.Native.Tooltip

The tooltip.

UI.Native.TooltipAnchor

The location that tooltips are anchored to by default.

UI.Native.Trade

The Trade dialog.

UI.Native.Tray

The icon tray used for the clock, mail notification, and similar elements.

UI.Native.TraySocial

The icon tray used for social notifications.

UI.Native.Treasure

The Treasure popup used to claim dungeon loot.

UI.Native.Trial

The Trial dialog.

UI.Native.Upgrade

The Upgrade portrait, used for targets that are upgradeable.

UI.Native.Warfront

The Warfront dialog.

UI.Native.WarfrontLeaderboard

The Warfront Leaderboard dialog.

UI.Native.World

The World Event dialog.

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